Museums digital media and a perpetual beta way of communicating

I’ve read the article about “Museums digital media and a perpetual beta way of communicating” by Kjetil Sandvik. I think this article discuss one of the most controversial subject matter today in a world of Museum technology. I was always interested to know what would be the next challenge of technology services in a Museums. Of course there was always digital video cameras and computers engaged with various programs and it’s obvious how important this devices are in terms to engage visitors participation. But now the mobile phones are starting to become one of the most popular sources to communicate; get informed and even have a possibility to get certain education. Since Use of media now focuses on interactivity of people. Use of mobile technologies in exhibitions and different projects in a Museums is almost required service tied to digital technology. As it is stated in a text information becomes communication and communication becomes dialog. All of this leads to the   consequence that cross-media communication is something that is user generated it is a media collaboration; participation and co creation.

I am delighted to learn that Handled guides was a well know practice for the Museums but now it includes Mobile Phones in it.

According to a text explanation:
“The use of perpetual beta way of thinking and mashups of exciting Web 2.0 applications instead of typical stand -alone system which are usually expensive make sure that the full potential of digital media is being put to use and that media system and a communication is adjusted and developed according to the wants and needs of the participants and co-creators.”

As I’ve learned in this article about New Generation Mobile Phones like smart phones; iPhones; 3G mobiles all are equipped with Android that make use of this applications and combine them into mashups enabling this type of communication.

Furthermore facilitation of communication has became as user-centered as possible. Like most of bloggers mentioned many programs are still on developmental stage like the program “The 23 Skulls ” designed specifically for iPhones and Smart Phones. This game represents an engaging adventurous discovery of a disappeared Museum Inspector it is a tale about history of Vejle and players are put in a role as journalist.

I was particularly interested about this project because I realized how important it is to create the ways to engage people in participation. I always had a question why games are so popular today? Since I never was much of a gamer . Although reading this article made me encounter that the main aim is that they are so engaging and Museums can actually use them as a source of education. I think Like Joseph Gee calls “Game LIke Learning” stated in a text is an amazing way for people to gain self education. This represents a various challenges for Museums consumers to become users and then participants and co- creators.
I liked the idea that learning has become as an individual matter and self-directing process .Which I find very innovative and interesting. Observing sometimes my little cousins playing computer games like “Skull 23” I realize that they were discovering a world in a different perspective by directing their interest and challenge through the engagement in the construction of a game idea itself.

Also I think in terms of economy it is an innovation that consumer buys an experience and this system it creating dialog between supplier and a costumer.

I assume it’s a compelling statement in a text “Continues interactive process of doing and undergoing of action and reflection ; from cause to consequence that provides a meaning to the individual in several context” and Thus causing ” the individual to change the perspective on self and or/the world around him”.

P.S. I tried to researched this subject on an internet but I assume it is still very new and there is not much source about it. Although I found this video and advertisement for tourists having a possibility to use mobile devices and internet to engage with a city tour in Aarhus city Denmark.