Below is the link to my final Prezi. Feel free to add to it if you like!
Below is the link to my final Prezi. Feel free to add to it if you like!
Here’s the current working version of my project, covering the use of twitter in the museum world.
There’s a lecture on historical religious art and its place in churches or museums today at 4:30 in the Chancellor’s Suite of the Student Center, entitled ‘Can ‘Vulgar’ Art be Catholic Art’? The talk will be centered around Caravaggio’s ‘Madonna of the Grooms’. Please please come! We need as many students there as possible. Some of us from class are going to be there- we can meet up and maybe grab a bite from the student center before class! Text me if you need more info at 832-385-1177. There’s also info about the lecture on the university’s website.
Looks like the Getty’s got a great audio tour! The tour was narrated by kids, for kids, in an effort to help young ‘uns engage in the museum more fully. While this isn’t an app, it is downloadable to iTouch for free at the Getty. The audio tour provides a new level at which children can interact with the art, as cartoon voices speak for characters in the art, and real children’s reactions (not child actors) are recorded to go along with the narrative. Even though I’m not exactly the target demographic for this audiotour, it sounds like something I’d like to use! What do y’all think? I feel like the audio tour was definitely participatory for the children who helped create it, but what about the kids using the tour in the museum? Is it still participatory if there’s not an active or touch-centered app to go along with the audio tour? http://museumstories.com/category/getty-museum/
A few weeks ago, while shopping at Woodbridge mall and thinking absolutely zero thoughts about museums, I found myself confronted not with early-onset Christmas decorations (this was before Halloween, after all), but with curious banners announcing the Woodbridge Museum of the Future:
Being a Museum Professions student I dragged my reluctant actress roommate (and a not-so-reluctant fellow Museum student Cori) to the museum, which was located in a normal mall-sized store along the upper floor (next to JC Penny’s). The museum is funded by the township of Woodbridge, and its to promote sustainable energy and environmentally conscious choices. It’s exactly what I would have imagined from a grass roots museum tucked away in a shopping mall- its construction is hand-crafted, it pretty obviously didn’t have any sort of curation or exhibition design plan going on, but it was INCREDIBLY interactive. When we spoke with the lone gentleman manning the entrance (free admission, thank you very much!) he explained to us that while the target audience was children, they had visitors of all ages come in. I wouldn’t call it a particularly well done museum, but I LOVED the idea of placing a museum-type attraction in the middle of a shopping mall- traditionally the last place you would expect to find a bastion of education. Since the museum was so participatory in nature (experiments, soil samples, and sun lamps abounded), I could see how it would be a great place to take kids who had been wearied by excessive shopping and were in want of some interactive play. Below are some photos I took of the exhibit, as well as the museum’s website. What do you think of this odd sort of museum? http://greenablewoodbridgemuseum.org/
The first App I reviewed was at the American Museum of Natural History. Like many of the rest of us that went to AMNH, I checked out a iTouch once I got to the museum. It was a relatively painless process, and I really liked that they had the apps already loaded for me- I’m nothing if not technologically impaired, so that part helped. I’m not really sure what I was expecting from the AMNH app (Maybe I was looking for an app where you check in at certain exhibit features to get more info? Maybe I was expecting an external story like Ego Trap?), but even though these apps weren’t it, I still appreciated them. You could search for popular spots in the museum by specific object, or by exhibition category, and gain a little bit of extra info on popular sites through the app. The part of their app that I used most, however, was the map/ directions feature. In a museum as huge as the AMNH, I really appreciated being able to enter in either an exhibit or a specific item that I wanted to see, and then having them show me how to get there. It helped me prioritize and itemize what I wanted to see at the museum, and, most importantly, to find it. I don’t feel like I got an extra layer of meaning or interaction with the museum through the app, but it was definitely a great tool to help me personalize my museum visit.
The second App I looked at was the Brooklyn Museum’s app. I visited the museum a few weeks ago, and retroactively browsed the app to see how it would have changed my visit. The Brooklyn Museum’s app was far more about adding an extra layer of information for the interested visitor than the AMNH’s app was. I felt like using the app at the museum could have given me more info about the exhibits I was interested in, though not in an artifact/item specific fashion- their extra information is more about the exhibition as a whole. I also appreciate that the Brooklyn Museum’s app can be interacted with outside of the museum. With ‘calendar’, ‘visit’, and ‘Target First Saturday’ as available categories, the app can be consulted by regular visitors to easily get information about goings on in the museum without having to navigate the Brooklyn Museum’s website.
Fun collection of Internet technologies for Museum Educators! http://www.emergingedtech.com/2011/09/10-internet-technologies-educators-should-be-informed-about-2011-update/
It comes from a really neat project regarding the future of museums: http://futureofmuseums.org/reading/rr20111107.cfm
My midterm project compared the ways different kinds of museums (art, science, children’s, etc.) created, presented and used their websites. (Check out the Prezi I posted to the blog a while back if you’re interested!). Since then, I came across the Whitney Museum’s “ForKids” website, which I think is a great example of an art museum adopting strategies that children’s museums use to reach a broader audience. The ForKids website has all the bright colors and fun interactives you would expect from a children’s museum website, as well as great instructional material to help kids relate to the art. While most of the art museum websites I looked at for my midterm had children’s resources for use in the museum itself, this is the first I’ve come across that has a website specifically dedicated to children’s interaction online. I think it’s worth a look if you’ve got time! http://whitney.org/ForKids
This article doesn’t directly relate to museums, but it reminded me of the EGO-TRAP article somehow. It’s about kinesthetic movement sparking not only learning, but creativity. Could have fun applications in museums. http://www.huffingtonpost.com/wray-herbert/physical-creative-process-_b_1031291.html
Hey guys! Below is a link to my midterm project, created on prezi.com. I’m attaching an editable link- all you have to do to add on is create a free account at http://www.prezi.com. If you haven’t used Prezi before, be warned that there’s lots of zooming involved, and motion sickness can be an issue. To view the Prezi, click through using the arrows below the Prezi, or mouse over the ‘More’ button to find the auto-play feature. Please feel free to edit away! This could be a neat forum for a collection of museum websites.